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Fun Map Features (Jun 12, 2005)

Having finally getting round to playing de_port a lot last week, and a bit of BF2 in the last day or so, and then cross-referencing this with my many years of FPS experience (haha) I think I've finally found the single thing that I enjoy most in any of them.

High high high ledges.

In all of these games, I just can't help but try to get as much elevation as possible, and as best view as I can muster. In Port, it's all about getting on top of the tanks as quickly as possible, and in BF2, it's all about getting to the top of the crane or the building/hotel to the east of the map.

de_port

But that's not simple enough. I also have to be on the team that by default, does not control that area. It has to be completely unexpected to the victim. So in Port, I play as a Terrorist. In BF2, I'm the USMC, and try to sneak in. In TFC, on Well, I play as a sniper at the very top of the flagroom lifts.

I'm not sure what it is about these positions that I enjoy so much. Maybe it's the view, or the advantage, the safety, or the risk, but it's these elements that make the games fun. I don't even need to be a sniper in order to enjoy playing in those positions. It's just fun.

I feel this is quite important with level design too. One of the attributes that has been attributed to Dust's popularity is that it does allow sniping, sneaking, sprinting or spraying, and you can be successful at any of them. A map centred around only one of those will only attract a certain type of player (fairly obviously), and a map centred around all but one will fail to capture everyone.

Similarly, although you might be able to snipe, sneak, sprint or spray in a map doesn't mean those aspects are really present. The map needs specific thought and planning such that those play styles are guaranteed to offer some level of success to the player. This means getting structures placed appropriately and giving players the opportunity to use them. It's another one of those things that constantly goes round in my head whilst making CS maps because, without those features, players won't give the map a chance at all.

Enough typing, I'm off to snipe some more unsuspecting people from the moon.

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user comments

Jeremy at 05:50 on Jun 13, 2005

good article. that really shows what I like about sniping, and even just jumping off that crane in BF2! It was sweet. Base jumping in a video game!

Jeremy

Tom at 13:13 on Jun 13, 2005

My current fetish is remaining hidden but incredibly close to the flag in the middle of a well-guarded enemy base, and taking the position just because nobody realises they're under assualt. They see the flag go grey, but then they scamper about looking for incoming troops.

That's good as a sniper too, because you an anti-personnel-mine the flag just in case.

Anthony at 22:01 on Jun 13, 2005

well i have just recently moved from the constant console gaming, to the more challenging pc gaming. i find it alot more fun and keeps my time consumed far way to much but thats a good thing. one thing i had recently thought about was making a knock off of one of the popular Halo2 maps and making it for Source maybe even 1.6 but why waste time there anymore. i am sure it would give plenty of attributes as you say to a wide array of players.