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Old de_dust_pcg Screenshots (May 18, 2005)

Dust PCG has been out nearly a week now. Naturally, a few in-development shots of it are overdue. I must admit they aren't very exciting.


de_dust_300.vmf: 4th February 2005

As always, getting this far is pretty quick. A basic layout has already been planned, so the aim is to create the bits that are known to be `good' and then adapt the rest of the layout from there. At this point, around 25% of the map structure has been created, and you can already see the similarities between this and the final version. More interestingly, notice how this area looks a little like the underpass of Dust 1... and that additional doorway...

de_dust_pcg screenshot, 4th Feb 2005
de_dust_pcg screenshot, 4th Feb 2005

de_dust_301.vmf: 8th February 2005

I seem to remember this area taking forever (i.e. weeks) to create, but apparently it took 4 days. I couldn't work out how to get the CT area started. Check out how tight the area is and the steepness of the road leading to the underpass.

de_dust_pcg screenshot, 8th Feb 2005
de_dust_pcg screenshot, 8th Feb 2005

de_dust_302.vmf: 11th February 2005

This is roughly when the central hallway starts to take form. Again, this was another tricky bit, it always (and still seems) entirely illogicial and not at all in the style of Dust. There were originally some stairs and a hallway which were meant to lead down to the underpass area, but it never felt right. I think it may have offered too much connectedness.

de_dust_pcg screenshot, 11th Feb 2005
de_dust_pcg screenshot, 11th Feb 2005

de_dust_303.vmf: 19th February 2005

At this point, the map layout is complete and major tweaking begins. Still unhappy with the central hallway, I try to freshen it up a bit, but the result doesn't appeal. The changes I make bear no relation to the atmosphere and seem unnecessary.

de_dust_pcg screenshot, 19th Feb 2005
de_dust_pcg screenshot, 19th Feb 2005

de_dust_pcg.vmf: 22nd February 2005

From here on in, the changes are basically minor, adding visual components and checking the placement of just about everything.

de_dust_pcg screenshot, 22nd Feb 2005

So that's it really. A brief history of de_dust_pcg. I don't think there's enough stuff to write about for another `making of' article...

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user comments

Atrocity at 00:45 on May 19, 2005

Always great to see some dev shots ;)

vartaxe at 10:47 on May 19, 2005

i want the tutorial please... vartaxe@hotmail.com

Multisoft at 13:17 on May 19, 2005

Чё бля тут на воротили хер знает... скрестил чувак даст и руки крюки...

Magikus at 17:57 on May 19, 2005

Can you explain, why you have created the dead end in the underpass instead of the second exit shown in the first shots?

smeerkat at 03:19 on May 20, 2005

Very nice... it's helpful to see the work in progress.

Stoned Banana at 04:12 on May 24, 2005

NICE MAP!!!!
i cant wait to play it