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Casbah... alpha (Jan 7, 2006)
So, Casbah was proceeding nicely (actually, "mideast" was, because it wouldn't be named Casbah until much later.) My blue-team spawn area had branched out into a couple of small paths, one leading to some courtyard area, and the other leading to... some other courtyard area. Terrific stuff. All I needed now was a few more courtyards, the spawn area for the red-team, and my masterpiece would be complete.
This is where it started getting heavy.
The problem with courtyards is that they're just that - courtyards. In this case they were simply connected by a few connecting hallways which would turn a little (to get around visibility problems) and then open out into another courtyard. Trouble is, you can only do this so much before one courtyard looks like another, and the tunnels between them look like each other, and before you know it, you're completely lost in Courtyard'n'Tunnel Land.
No worries though. I know my way around, just. Players will learn it pretty quickly, I mean, it's a simple little map! Ok, so it stretches all the way from one side of the area in Worldcraft to the other, and consists of twice as many brushes as my CS maps, but this is a TFC map. It needs the additional size and complexity of 4,000 brushes. I have to show my mapping skills for my first commercial outing!
This continued... and continued. More and more.
Courtyards and tunnels.
Until...
I present to you... MIDEAST.BSP!
Oh dear.
To be continued...
« Casbah... Casbah... oh dear »
user comments
Anonymous Idiot at 17:03 on Jan 7, 2006
Is this a TFC map or a Command & Conquer map, lol :)
furrisch at 17:31 on Jan 7, 2006
i hope u didnt expect anyone to learn the layout of that beast LOL
Gregor at 11:27 on Jan 8, 2006
Woah.
That is.
Um.
Complex.
Kind of reminds me of a pacman level.
smeerkat at 18:25 on Jan 7, 2006
*checks calendar to make sure it's not April 1st...
Justin Tomchuk at 14:55 on Jan 8, 2006
You would need a team of 40 for it to be worth while, good job though, it looks fun.
Souleh at 15:51 on Jan 8, 2006
You succeeded on making it more detailed than dust. But as said before the map is complex and not well rounded so it would feel even more confusing ingame.
Weird how you did this after saying about how important you felt it was on the player having a sense of direction in the making of dust.
Atrocity at 17:22 on Jan 8, 2006
Interesting. The layout is pretty werid and I never realized it until you look at it from above. I didn't know how complex it was brush wise either, and finally I noticed a lot of your maps reach worldcraft limits. If im not mistaken your map quaint does the same.
pirulito at 01:53 on Jan 10, 2006
how much did they pay you to make casbah?
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