Blog Archives
blog index
- Coming soon to PC Gamer UK - Apr 8, 2005
- CS:S Tutorials Soon in PC Gamer - Apr 9, 2005
- HL2 Panoramas - Apr 10, 2005
- Source Modelling in Blender - Apr 11, 2005
- References: Oilrigs and Dams - Apr 14, 2005
- More on Blender - Apr 16, 2005
- Me and Machinima - Apr 18, 2005
- csde_bridge - Apr 21, 2005
- csde_bridge: It's Here - Apr 23, 2005
- Smarties for Statistics - Apr 25, 2005
- Working from the Core - Apr 28, 2005
- Dust 2 = Cobble? - Apr 29, 2005
- My First Map - May 1, 2005
- Doom to Quake - May 2, 2005
- My Second Map - May 4, 2005
- Keeping CS Maps Fair - May 7, 2005
- CS:S Credits - May 9, 2005
- de_dust_pcg - May 9, 2005
- de_dust_pcg screens - May 9, 2005
- de_dust_pcg screens 2 - May 10, 2005
- de_dust_pcg: The Aftermath - May 10, 2005
- de_dust_pcg overview - May 11, 2005
- This is final - May 11, 2005
- Fixed de_dust_pcg - May 13, 2005
- PCGamer Tutorials - May 14, 2005
- de_dust_pcg: conflict areas - May 15, 2005
- Old de_dust_pcg Screenshots - May 18, 2005
- The key to good outdoor maps - May 21, 2005
- Flow: Keeping Players Happy - May 24, 2005
- de_dust_pcg: planning - May 26, 2005
- Modding: doing it the right way - May 28, 2005
- The Happiness Cycle - Jun 1, 2005
- Mappers and Designers - Jun 4, 2005
- On Source map conversions - Jun 6, 2005
- de_dust_pcg: Source - Jun 8, 2005
- Fun Map Features - Jun 12, 2005
- Making it all seem real - Jun 14, 2005
- A couple little tips - Jun 15, 2005
- A couple more little tips - Jun 16, 2005
- Learning from the Masters - Jun 23, 2005
- David Johnston MEng - Jun 25, 2005
- Directing the player - Jul 1, 2005
- The beauty of newbies - Jul 5, 2005
- Tubes and Subways - Jul 8, 2005
- Common sense strikes again - Jul 13, 2005
- Height Changes - Jul 18, 2005
- Making a map: first steps - Jul 20, 2005
- Designing on paper - Jul 26, 2005
- The Map is not the Territory - Aug 3, 2005
- Engine Paradigms - Aug 4, 2005
- Flying Start - Aug 8, 2005
- Black Mesa: Source - Aug 15, 2005
- Random ETC2 stuff - Aug 16, 2005
- Ups and Downs - Aug 16, 2005
- Mission Statement - Aug 22, 2005
- Level design and style - Aug 27, 2005
- Game-time versus local-time - Aug 30, 2005
- Normal Service... - Sep 19, 2005
- Mission One - Oct 5, 2005
- *design - Oct 13, 2005
- Dtaiel vs Dgiesn - Oct 19, 2005
- The Hill - Oct 22, 2005
- pa_fact Source'd - Nov 5, 2005
- website propaganda - Nov 9, 2005
- That D word again - Nov 15, 2005
- pa_fact at night? - Nov 17, 2005
- Help me help you - Nov 27, 2005
- Me on: de_view_update1 - Dec 1, 2005
- Light Me Warm - Dec 6, 2005
- Dull map? - Dec 13, 2005
- DaveJ's Christmas Feel-Good Message - Dec 21, 2005
- Casbah... - Jan 5, 2006
- Casbah... alpha - Jan 7, 2006
- Casbah... oh dear - Jan 11, 2006
- Inkscapism - Jan 21, 2006
- Twee Texturing Tips - Jan 25, 2006
- Reach for the Skybox - Feb 1, 2006
- Fact Screenshots - Feb 4, 2006
- Feeling It - Feb 16, 2006
- Design Crossovers - Feb 23, 2006
- Modding yourself employable - Mar 1, 2006
- More Fact! - Mar 5, 2006
- Unplanned - Mar 12, 2006
- A little wad (the story of cs_tire) - Mar 20, 2006
- DoD:S mapping and that - Mar 27, 2006
- Big airy bits - Apr 3, 2006
- Copy'n'paste - Apr 11, 2006
- Something a little different... - Apr 11, 2006
- Cruelness (part 1) - Apr 18, 2006
- Cruelness (part 2) - Apr 24, 2006
- Cruelness (part 3) - May 2, 2006
- Im**rsiv*nes* - May 9, 2006
- Cruelness (part 4-ish) - May 18, 2006
- Cruelness... the end! - May 25, 2006
- Rabbits, Carrots and Werewolves - May 29, 2006
- Giving the player purpose - Jun 7, 2006
- Playing by the rules - Jun 13, 2006
- Texture-tastic diagrams - Jun 15, 2006
- How to topple Counter-Strike - Jun 24, 2006
- Low-level 'design' - Jul 4, 2006
- Doodle-storming - Jul 11, 2006
- Preachin' Day 1 - Jul 24, 2006
- Preachin' Day 2 - Jul 25, 2006
- Preachin' Day 3 - Jul 26, 2006
- Preachin' Day 4 - Jul 27, 2006
- Preachin' Day 5 - Jul 28, 2006
- Cruelness returning... - Aug 7, 2006
- Cruelneth Returneth (part 1) - Aug 14, 2006
- Cruelneth Returneth (part 2) - Aug 16, 2006
- Mission Accomplished - Aug 30, 2006
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